Game::Business::Law 2010 is Official
I wanted to take a moment to post the following press release. Last year's event was outstanding, and I think the upcoming conference will be even better. I will be a speaker again this year, and hope to see some readers in the audience. Registration is limited, so be sure to secure a spot soon.
News Release
Registration for 2010 Game::Business:: Law Summit Now Open via game-business-law.com
2nd Annual International Summit on the Law and Business of Video Games to be Held January 27-28, 2010 at SMU
SMU/Dallas-October 5, 2009- Registration is now open for the 2010 Game::Business::Law Summit, the second annual international summit on the law and business of video games, to be held January 27-28, 2010, at Southern Methodist University.
Hosted by SMU Dedman School of Law, The Guildhall at SMU, and The Center for American and International Law, the summit will once again bring top game industry leaders, developers, publishers, lawyers and members of the venture capital and financial industry from around the world to discuss current business trends and legal issues in the games industry.
“If you are a business development person, a member of the legal affairs team or financial staff of a video game studio or publisher, you really should attend this conference,” Zack Karlsson, senior director of business development at NAMCO BANDAI Games America, said. “What makes this conference so great is the strong interaction of the audience with the panel members. It is really more like a discussion of key issues affecting the growth of our industry rather than a series of presentations and lectures.”
In order to foster the interactive nature of the conference between the audience and speakers, space will be limited. Attendees are encouraged to sign up early.
In response to the success and feedback from the 2009 Game::Business::Law Summit, organizers have announced an initial slate of notable speakers:
- John B. Attanasio, Dean, SMU Dedman School of Law
- Keith Boesky, Principal, Boesky & Company
- Robin Bynoe, Senior Counsel, Charles Russell LLP (London, UK)
- Roxanne E. Christ, Partner, Latham & Watkins
- Ken Doroshow, Senior Vice President and General Counsel, ESA
- Zack Karlsson, Senior Director of Business Development, NAMCO BANDAI Games America, Inc.
- Joseph Olin, President, Academy for Interactive Arts and Sciences
- David McCombs, Partner, Haynes and Boone, LLP
- Shane McGee, Partner, Sonnenschein Nath & Rosenthal, LLP
- Mark Methenitis, Electronic Entertainment Section, The Vernon Law Group, PLLC
- Xuan-Thao Nguyen, Professor, SMU Dedman School of Law
- Dr. Peter E. Raad, Executive Director and Founder, The Guildhall at SMU
- J. Paul Raines, Chief Operating Officer, GameStop Corporation
For additional information on the conference and possible sponsorship opportunities, contact Ron Jenkins, Deputy Director, The Guildhall at SMU, at jenkinsr AT smu dot edu or (972) 473-3546.
About The Guildhall at SMU:
The Guildhall at Southern Methodist University is the premier graduate video game education program in the US. Many of the school’s founders are industry icons, and classes are taught by industry veterans. In six short years, over 300 Guildhall graduates have worked at more than 80 video game studios around North America. SMU offers both a Master’s degree and a graduate Professional Certificate of Interactive Technology in Digital Game Development, with specializations in art creation, level design, and software development. For more information, visit www.guildhall.smu.edu.
About Dedman School of Law at SMU:
The Dedman School of Law at Southern Methodist University enjoys a strong national and international reputation, having produced successful leaders who live in the Dallas/Fort Worth area, throughout Texas, across the United States, and in more than 70 countries. Dedman Law is among the top 25 most selective of law schools for admission in the United States. With a small entering class size in the day and evening programs, an outstanding teaching faculty with superb credentials, and numerous distinguished guest lecturers, we forge an invaluable link between legal theory and the reality of legal practice––providing one of the best legal educations in the country. For more information, please visit www.law.smu.edu.
About The Center for American and International Law:
The Center is a nonprofit institution founded in 1947 and dedicated to the continuing education of lawyers and law enforcement officials in the United States and throughout the world. Tens of thousands of lawyers and law enforcement officers from all 50 states and more than 125 countries have participated in its programs. The Center for American and International Law is located at 5201 Democracy Drive at Legacy Park in Plano, Texas. For more information about The Center, please visit online at www.cailaw.org.
Don't Feed the Blob: You Might Fall Through Him
I'm not sure how many are familiar with the game, but there is a remake coming out for the Wii this month titled A Boy and His Blob. The original title was released for the NES back in 1989, so this remake is somewhat of a 20th year anniversary release (seems they are remaking quite a few old games: TMNT: Turtles in Time, Cave Story, etc.). The game won awards (best in show at the 1989 CES and
How Do You Think The Update Changed The Game?
With almost 200 people voting on five different options, you would think that some sort of discernible consensus could be reached. Unfortunately, the finale of the last poll I initiated put me in a two month spot of writer's block.
You see, since I view myself as a responsible, organized site manager (with, like Valve, punctuality being at the bottom of my list of admirable qualities), I couldn't bring myself to just ignore the poll. Therefore, I had to mention it in a post.
Poll Results
- The game is worse. 47 votes (25%)
- The game is the same. 43 votes (22%)
- The game is better. 42 votes (22%)
- The game is much better. 29 votes (15%)
- The game is much worse. 27 votes (14%)
My readers, you will not be entirely blamed, because I also cannot decide how I feel about what happened. When I thought long ago about simple changes to the game, more options did not seem like they could hurt anyone. But look what happened!
Obviously, the ability to turn off Critical Hits and Random Damage Spread is a harmless option that greatly assisted fair competitive play but Class Limits screws everyone over once in a while!
For a detailed description of how to cope with class rushes, you can view my most-widely quoted article, but if you have already read it, just remember to avoid Engineer Rushes like the Black Plague.
The rushes I mentioned above are relatively harmless compared to the restrictive (and disturbingly common) trend among some hosts of blocking access to just one or two classes. As the self-proclaimed generator of the last patch, I feel it is my duty to both apologize, and, more constructively, suggest a solution.
As you know if you are reading this, the current build of Team Fortress 2 on the Xbox 360 allows hosts to toggle Critical Hits and Random Damage Spread, as well as set individual class limits on all class limits with the options 0,1,2,3,4,5, and Unlimited.
I think that a different set of options would be more suitable and more fair. If I could have had my way, Valve would have released a patch with the option to toggle Critical Hits (Random Damage Spread is toggled alongside this instead of two different options) and the ability to set individual class limits with the selection of 1,2,3, Unlimited, and Rush.
Here, have a picture so you don't get bored.
The revised options I suggest create an optimum balance between fun and fair, while also considering confused beginner hosts who have no idea what Random Damage Spread is because it doesn't present itself in GIANT GREEN LETTERS.
Next up, readers, I have to announce a momentous discovery I made a while back that I must thank you all for (because I think you had something to do with it.) But first, you must activate Google.
Is Google loaded? Good. Now, search "team fortress 2 xbox" or just "tf2 xbox." Are the resulsts in? Scroll down, scroll down. There!
That's right, ladies and gentlemen, pat yourselves on the back for coming to this website a load of times. Fun fact: type "Neal Kenneth" and autocomplete says "Neal Kenneth tf2" before "Neal Kenneth w md." Translation: I am more popular than a doctor in Virginia.
That's all about Team Fortress 2 for today! If you want to read something cool, check out this incomplete work I have written in anticipation of Left 4 Dead 2!
Did You Get Undead Knights For Free?
I did, and I had no idea I even had it. The night before the PSP Go launched Sony updated the store way early (at around 11pm on Wednesday). I happened to cruise by the PlayStation blog and I noticed the store was updated, so I got on the PS3 and started downloading stuff (even though I didn't have the "Go" yet). I figured I could background download everything I wanted while I slept.
Got
So Maybe It Isn't PSP Go Exclusive...
Does it really deter from the fact that the option is there for the system? Just because it has existed for this long doesn't mean that they didn't place it there in advance knowing this would happen. Perhaps Sony implemented it as a digital rental service such as Netflix does with movies on the 360, or such as with the movie store portion of the PSN. Really, why not? It's a good way for Sony
Yesteryear actresses in Prostitution,list made public
Two days since the arrest of actress bhuvaneswari,the news still, doesn't seem to stop,as more reports of the findings are published every hour.Bhuvaneswari is said to have revealed the names of many yesteryear actresses who organise such activities directly or indirectly.Venting out anger,bhuvaneswari seems to have given the list of top actresses engaged in prostitution,to the police.With the
Xbox 360 3 Red Lights - 3 Years Running And Over 60,000 Xbox 360 Gamers Fix Their Consoles And Are Happy Again!
If you are reading this blog then no doubt you have the Xbox 360 3 red lights on your system this has been a big problem with the system since it launched about 3 years ago.
This blog will tell you how you can get back to your games fast and get rid of the Xbox 360 3 red lights and also get a permanent Xbox 360 Repair fix.
The first thing is the question: Should you attempt to repair an Xbox 360 yourself?
Well as long as you get a proven guide that has been on the market for over 3 years then this is a good way of getting rid of the red lights and you will be able to get back to your games fast!
There are a ton of guides out there but to make sure you get a good one we have done some reviews of these guides and only found one that actually worked!
You want a permanent Xbox 360 3 Red Lights Fix right?
Well our chosen guide comes with full HD videos and a proven track record to get you back in the game fast!
All you need to do is follow the simpler step by step video that uses household items so nothing too technical and you will be back in the game today!
60,000 Gamers rate this guide as number one and it also contains a fix for all Xbox 360 problems as well!
If you have the Xbox 360 3 red lights then download the full guide through the link below and get back to your games today:
Xbox 360 3 Red Lights